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PrimeFaces JavaScript API Docs
node_modules/@fullcalendar/common/main
createElement
JSX
DOMAttributes
Interface DOMAttributes<Target>
Type Parameters
Target
extends
EventTarget
Hierarchy
PreactDOMAttributes
DOMAttributes
HTMLAttributes
Index
Properties
children
dangerously
Set
InnerHTML
on
Abort
on
Abort
Capture
on
Animation
End
on
Animation
End
Capture
on
Animation
Iteration
on
Animation
Iteration
Capture
on
Animation
Start
on
Animation
Start
Capture
on
Before
Input
on
Before
Input
Capture
on
Blur
on
Blur
Capture
on
Can
Play
on
Can
Play
Capture
on
Can
Play
Through
on
Can
Play
Through
Capture
on
Change
on
Change
Capture
on
Click
on
Click
Capture
on
Composition
End
on
Composition
End
Capture
on
Composition
Start
on
Composition
Start
Capture
on
Composition
Update
on
Composition
Update
Capture
on
Context
Menu
on
Context
Menu
Capture
on
Copy
on
Copy
Capture
on
Cut
on
Cut
Capture
on
Dbl
Click
on
Dbl
Click
Capture
on
Drag
on
Drag
Capture
on
Drag
End
on
Drag
End
Capture
on
Drag
Enter
on
Drag
Enter
Capture
on
Drag
Exit
on
Drag
Exit
Capture
on
Drag
Leave
on
Drag
Leave
Capture
on
Drag
Over
on
Drag
Over
Capture
on
Drag
Start
on
Drag
Start
Capture
on
Drop
on
Drop
Capture
on
Duration
Change
on
Duration
Change
Capture
on
Emptied
on
Emptied
Capture
on
Encrypted
on
Encrypted
Capture
on
Ended
on
Ended
Capture
on
Error
on
Error
Capture
on
Focus
on
Focus
Capture
on
Form
Data
on
Form
Data
Capture
on
Got
Pointer
Capture
on
Got
Pointer
Capture
Capture
on
Input
on
Input
Capture
on
Invalid
on
Invalid
Capture
on
Key
Down
on
Key
Down
Capture
on
Key
Press
on
Key
Press
Capture
on
Key
Up
on
Key
Up
Capture
on
Load
on
Load
Capture
on
Load
Start
on
Load
Start
Capture
on
Loaded
Data
on
Loaded
Data
Capture
on
Loaded
Metadata
on
Loaded
Metadata
Capture
on
Lost
Pointer
Capture
on
Lost
Pointer
Capture
Capture
on
Mouse
Down
on
Mouse
Down
Capture
on
Mouse
Enter
on
Mouse
Enter
Capture
on
Mouse
Leave
on
Mouse
Leave
Capture
on
Mouse
Move
on
Mouse
Move
Capture
on
Mouse
Out
on
Mouse
Out
Capture
on
Mouse
Over
on
Mouse
Over
Capture
on
Mouse
Up
on
Mouse
Up
Capture
on
Paste
on
Paste
Capture
on
Pause
on
Pause
Capture
on
Play
on
Play
Capture
on
Playing
on
Playing
Capture
on
Pointer
Cancel
on
Pointer
Cancel
Capture
on
Pointer
Down
on
Pointer
Down
Capture
on
Pointer
Enter
on
Pointer
Enter
Capture
on
Pointer
Leave
on
Pointer
Leave
Capture
on
Pointer
Move
on
Pointer
Move
Capture
on
Pointer
Out
on
Pointer
Out
Capture
on
Pointer
Over
on
Pointer
Over
Capture
on
Pointer
Up
on
Pointer
Up
Capture
on
Progress
on
Progress
Capture
on
Rate
Change
on
Rate
Change
Capture
on
Reset
on
Reset
Capture
on
Scroll
on
Scroll
Capture
on
Search
on
Search
Capture
on
Seeked
on
Seeked
Capture
on
Seeking
on
Seeking
Capture
on
Select
on
Select
Capture
on
Stalled
on
Stalled
Capture
on
Submit
on
Submit
Capture
on
Suspend
on
Suspend
Capture
on
Time
Update
on
Time
Update
Capture
on
Toggle
on
Touch
Cancel
on
Touch
Cancel
Capture
on
Touch
End
on
Touch
End
Capture
on
Touch
Move
on
Touch
Move
Capture
on
Touch
Start
on
Touch
Start
Capture
on
Transition
End
on
Transition
End
Capture
on
Volume
Change
on
Volume
Change
Capture
on
Waiting
on
Waiting
Capture
on
Wheel
on
Wheel
Capture
onfocusin
onfocusin
Capture
onfocusout
onfocusout
Capture
Properties
Optional
children
children
?:
ComponentChildren
Optional
dangerously
Set
InnerHTML
dangerously
Set
InnerHTML
?:
{
__html
:
string
}
Type declaration
__html
:
string
Optional
on
Abort
on
Abort
?:
GenericEventHandler
<
Target
>
Optional
on
Abort
Capture
on
Abort
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Animation
End
on
Animation
End
?:
AnimationEventHandler
<
Target
>
Optional
on
Animation
End
Capture
on
Animation
End
Capture
?:
AnimationEventHandler
<
Target
>
Optional
on
Animation
Iteration
on
Animation
Iteration
?:
AnimationEventHandler
<
Target
>
Optional
on
Animation
Iteration
Capture
on
Animation
Iteration
Capture
?:
AnimationEventHandler
<
Target
>
Optional
on
Animation
Start
on
Animation
Start
?:
AnimationEventHandler
<
Target
>
Optional
on
Animation
Start
Capture
on
Animation
Start
Capture
?:
AnimationEventHandler
<
Target
>
Optional
on
Before
Input
on
Before
Input
?:
GenericEventHandler
<
Target
>
Optional
on
Before
Input
Capture
on
Before
Input
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Blur
on
Blur
?:
FocusEventHandler
<
Target
>
Optional
on
Blur
Capture
on
Blur
Capture
?:
FocusEventHandler
<
Target
>
Optional
on
Can
Play
on
Can
Play
?:
GenericEventHandler
<
Target
>
Optional
on
Can
Play
Capture
on
Can
Play
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Can
Play
Through
on
Can
Play
Through
?:
GenericEventHandler
<
Target
>
Optional
on
Can
Play
Through
Capture
on
Can
Play
Through
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Change
on
Change
?:
GenericEventHandler
<
Target
>
Optional
on
Change
Capture
on
Change
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Click
on
Click
?:
MouseEventHandler
<
Target
>
Optional
on
Click
Capture
on
Click
Capture
?:
MouseEventHandler
<
Target
>
Optional
on
Composition
End
on
Composition
End
?:
CompositionEventHandler
<
Target
>
Optional
on
Composition
End
Capture
on
Composition
End
Capture
?:
CompositionEventHandler
<
Target
>
Optional
on
Composition
Start
on
Composition
Start
?:
CompositionEventHandler
<
Target
>
Optional
on
Composition
Start
Capture
on
Composition
Start
Capture
?:
CompositionEventHandler
<
Target
>
Optional
on
Composition
Update
on
Composition
Update
?:
CompositionEventHandler
<
Target
>
Optional
on
Composition
Update
Capture
on
Composition
Update
Capture
?:
CompositionEventHandler
<
Target
>
Optional
on
Context
Menu
on
Context
Menu
?:
MouseEventHandler
<
Target
>
Optional
on
Context
Menu
Capture
on
Context
Menu
Capture
?:
MouseEventHandler
<
Target
>
Optional
on
Copy
on
Copy
?:
ClipboardEventHandler
<
Target
>
Optional
on
Copy
Capture
on
Copy
Capture
?:
ClipboardEventHandler
<
Target
>
Optional
on
Cut
on
Cut
?:
ClipboardEventHandler
<
Target
>
Optional
on
Cut
Capture
on
Cut
Capture
?:
ClipboardEventHandler
<
Target
>
Optional
on
Dbl
Click
on
Dbl
Click
?:
MouseEventHandler
<
Target
>
Optional
on
Dbl
Click
Capture
on
Dbl
Click
Capture
?:
MouseEventHandler
<
Target
>
Optional
on
Drag
on
Drag
?:
DragEventHandler
<
Target
>
Optional
on
Drag
Capture
on
Drag
Capture
?:
DragEventHandler
<
Target
>
Optional
on
Drag
End
on
Drag
End
?:
DragEventHandler
<
Target
>
Optional
on
Drag
End
Capture
on
Drag
End
Capture
?:
DragEventHandler
<
Target
>
Optional
on
Drag
Enter
on
Drag
Enter
?:
DragEventHandler
<
Target
>
Optional
on
Drag
Enter
Capture
on
Drag
Enter
Capture
?:
DragEventHandler
<
Target
>
Optional
on
Drag
Exit
on
Drag
Exit
?:
DragEventHandler
<
Target
>
Optional
on
Drag
Exit
Capture
on
Drag
Exit
Capture
?:
DragEventHandler
<
Target
>
Optional
on
Drag
Leave
on
Drag
Leave
?:
DragEventHandler
<
Target
>
Optional
on
Drag
Leave
Capture
on
Drag
Leave
Capture
?:
DragEventHandler
<
Target
>
Optional
on
Drag
Over
on
Drag
Over
?:
DragEventHandler
<
Target
>
Optional
on
Drag
Over
Capture
on
Drag
Over
Capture
?:
DragEventHandler
<
Target
>
Optional
on
Drag
Start
on
Drag
Start
?:
DragEventHandler
<
Target
>
Optional
on
Drag
Start
Capture
on
Drag
Start
Capture
?:
DragEventHandler
<
Target
>
Optional
on
Drop
on
Drop
?:
DragEventHandler
<
Target
>
Optional
on
Drop
Capture
on
Drop
Capture
?:
DragEventHandler
<
Target
>
Optional
on
Duration
Change
on
Duration
Change
?:
GenericEventHandler
<
Target
>
Optional
on
Duration
Change
Capture
on
Duration
Change
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Emptied
on
Emptied
?:
GenericEventHandler
<
Target
>
Optional
on
Emptied
Capture
on
Emptied
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Encrypted
on
Encrypted
?:
GenericEventHandler
<
Target
>
Optional
on
Encrypted
Capture
on
Encrypted
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Ended
on
Ended
?:
GenericEventHandler
<
Target
>
Optional
on
Ended
Capture
on
Ended
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Error
on
Error
?:
GenericEventHandler
<
Target
>
Optional
on
Error
Capture
on
Error
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Focus
on
Focus
?:
FocusEventHandler
<
Target
>
Optional
on
Focus
Capture
on
Focus
Capture
?:
FocusEventHandler
<
Target
>
Optional
on
Form
Data
on
Form
Data
?:
GenericEventHandler
<
Target
>
Optional
on
Form
Data
Capture
on
Form
Data
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Got
Pointer
Capture
on
Got
Pointer
Capture
?:
PointerEventHandler
<
Target
>
Optional
on
Got
Pointer
Capture
Capture
on
Got
Pointer
Capture
Capture
?:
PointerEventHandler
<
Target
>
Optional
on
Input
on
Input
?:
GenericEventHandler
<
Target
>
Optional
on
Input
Capture
on
Input
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Invalid
on
Invalid
?:
GenericEventHandler
<
Target
>
Optional
on
Invalid
Capture
on
Invalid
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Key
Down
on
Key
Down
?:
KeyboardEventHandler
<
Target
>
Optional
on
Key
Down
Capture
on
Key
Down
Capture
?:
KeyboardEventHandler
<
Target
>
Optional
on
Key
Press
on
Key
Press
?:
KeyboardEventHandler
<
Target
>
Optional
on
Key
Press
Capture
on
Key
Press
Capture
?:
KeyboardEventHandler
<
Target
>
Optional
on
Key
Up
on
Key
Up
?:
KeyboardEventHandler
<
Target
>
Optional
on
Key
Up
Capture
on
Key
Up
Capture
?:
KeyboardEventHandler
<
Target
>
Optional
on
Load
on
Load
?:
GenericEventHandler
<
Target
>
Optional
on
Load
Capture
on
Load
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Load
Start
on
Load
Start
?:
GenericEventHandler
<
Target
>
Optional
on
Load
Start
Capture
on
Load
Start
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Loaded
Data
on
Loaded
Data
?:
GenericEventHandler
<
Target
>
Optional
on
Loaded
Data
Capture
on
Loaded
Data
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Loaded
Metadata
on
Loaded
Metadata
?:
GenericEventHandler
<
Target
>
Optional
on
Loaded
Metadata
Capture
on
Loaded
Metadata
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Lost
Pointer
Capture
on
Lost
Pointer
Capture
?:
PointerEventHandler
<
Target
>
Optional
on
Lost
Pointer
Capture
Capture
on
Lost
Pointer
Capture
Capture
?:
PointerEventHandler
<
Target
>
Optional
on
Mouse
Down
on
Mouse
Down
?:
MouseEventHandler
<
Target
>
Optional
on
Mouse
Down
Capture
on
Mouse
Down
Capture
?:
MouseEventHandler
<
Target
>
Optional
on
Mouse
Enter
on
Mouse
Enter
?:
MouseEventHandler
<
Target
>
Optional
on
Mouse
Enter
Capture
on
Mouse
Enter
Capture
?:
MouseEventHandler
<
Target
>
Optional
on
Mouse
Leave
on
Mouse
Leave
?:
MouseEventHandler
<
Target
>
Optional
on
Mouse
Leave
Capture
on
Mouse
Leave
Capture
?:
MouseEventHandler
<
Target
>
Optional
on
Mouse
Move
on
Mouse
Move
?:
MouseEventHandler
<
Target
>
Optional
on
Mouse
Move
Capture
on
Mouse
Move
Capture
?:
MouseEventHandler
<
Target
>
Optional
on
Mouse
Out
on
Mouse
Out
?:
MouseEventHandler
<
Target
>
Optional
on
Mouse
Out
Capture
on
Mouse
Out
Capture
?:
MouseEventHandler
<
Target
>
Optional
on
Mouse
Over
on
Mouse
Over
?:
MouseEventHandler
<
Target
>
Optional
on
Mouse
Over
Capture
on
Mouse
Over
Capture
?:
MouseEventHandler
<
Target
>
Optional
on
Mouse
Up
on
Mouse
Up
?:
MouseEventHandler
<
Target
>
Optional
on
Mouse
Up
Capture
on
Mouse
Up
Capture
?:
MouseEventHandler
<
Target
>
Optional
on
Paste
on
Paste
?:
ClipboardEventHandler
<
Target
>
Optional
on
Paste
Capture
on
Paste
Capture
?:
ClipboardEventHandler
<
Target
>
Optional
on
Pause
on
Pause
?:
GenericEventHandler
<
Target
>
Optional
on
Pause
Capture
on
Pause
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Play
on
Play
?:
GenericEventHandler
<
Target
>
Optional
on
Play
Capture
on
Play
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Playing
on
Playing
?:
GenericEventHandler
<
Target
>
Optional
on
Playing
Capture
on
Playing
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Pointer
Cancel
on
Pointer
Cancel
?:
PointerEventHandler
<
Target
>
Optional
on
Pointer
Cancel
Capture
on
Pointer
Cancel
Capture
?:
PointerEventHandler
<
Target
>
Optional
on
Pointer
Down
on
Pointer
Down
?:
PointerEventHandler
<
Target
>
Optional
on
Pointer
Down
Capture
on
Pointer
Down
Capture
?:
PointerEventHandler
<
Target
>
Optional
on
Pointer
Enter
on
Pointer
Enter
?:
PointerEventHandler
<
Target
>
Optional
on
Pointer
Enter
Capture
on
Pointer
Enter
Capture
?:
PointerEventHandler
<
Target
>
Optional
on
Pointer
Leave
on
Pointer
Leave
?:
PointerEventHandler
<
Target
>
Optional
on
Pointer
Leave
Capture
on
Pointer
Leave
Capture
?:
PointerEventHandler
<
Target
>
Optional
on
Pointer
Move
on
Pointer
Move
?:
PointerEventHandler
<
Target
>
Optional
on
Pointer
Move
Capture
on
Pointer
Move
Capture
?:
PointerEventHandler
<
Target
>
Optional
on
Pointer
Out
on
Pointer
Out
?:
PointerEventHandler
<
Target
>
Optional
on
Pointer
Out
Capture
on
Pointer
Out
Capture
?:
PointerEventHandler
<
Target
>
Optional
on
Pointer
Over
on
Pointer
Over
?:
PointerEventHandler
<
Target
>
Optional
on
Pointer
Over
Capture
on
Pointer
Over
Capture
?:
PointerEventHandler
<
Target
>
Optional
on
Pointer
Up
on
Pointer
Up
?:
PointerEventHandler
<
Target
>
Optional
on
Pointer
Up
Capture
on
Pointer
Up
Capture
?:
PointerEventHandler
<
Target
>
Optional
on
Progress
on
Progress
?:
GenericEventHandler
<
Target
>
Optional
on
Progress
Capture
on
Progress
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Rate
Change
on
Rate
Change
?:
GenericEventHandler
<
Target
>
Optional
on
Rate
Change
Capture
on
Rate
Change
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Reset
on
Reset
?:
GenericEventHandler
<
Target
>
Optional
on
Reset
Capture
on
Reset
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Scroll
on
Scroll
?:
UIEventHandler
<
Target
>
Optional
on
Scroll
Capture
on
Scroll
Capture
?:
UIEventHandler
<
Target
>
Optional
on
Search
on
Search
?:
GenericEventHandler
<
Target
>
Optional
on
Search
Capture
on
Search
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Seeked
on
Seeked
?:
GenericEventHandler
<
Target
>
Optional
on
Seeked
Capture
on
Seeked
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Seeking
on
Seeking
?:
GenericEventHandler
<
Target
>
Optional
on
Seeking
Capture
on
Seeking
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Select
on
Select
?:
GenericEventHandler
<
Target
>
Optional
on
Select
Capture
on
Select
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Stalled
on
Stalled
?:
GenericEventHandler
<
Target
>
Optional
on
Stalled
Capture
on
Stalled
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Submit
on
Submit
?:
GenericEventHandler
<
Target
>
Optional
on
Submit
Capture
on
Submit
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Suspend
on
Suspend
?:
GenericEventHandler
<
Target
>
Optional
on
Suspend
Capture
on
Suspend
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Time
Update
on
Time
Update
?:
GenericEventHandler
<
Target
>
Optional
on
Time
Update
Capture
on
Time
Update
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Toggle
on
Toggle
?:
GenericEventHandler
<
Target
>
Optional
on
Touch
Cancel
on
Touch
Cancel
?:
TouchEventHandler
<
Target
>
Optional
on
Touch
Cancel
Capture
on
Touch
Cancel
Capture
?:
TouchEventHandler
<
Target
>
Optional
on
Touch
End
on
Touch
End
?:
TouchEventHandler
<
Target
>
Optional
on
Touch
End
Capture
on
Touch
End
Capture
?:
TouchEventHandler
<
Target
>
Optional
on
Touch
Move
on
Touch
Move
?:
TouchEventHandler
<
Target
>
Optional
on
Touch
Move
Capture
on
Touch
Move
Capture
?:
TouchEventHandler
<
Target
>
Optional
on
Touch
Start
on
Touch
Start
?:
TouchEventHandler
<
Target
>
Optional
on
Touch
Start
Capture
on
Touch
Start
Capture
?:
TouchEventHandler
<
Target
>
Optional
on
Transition
End
on
Transition
End
?:
TransitionEventHandler
<
Target
>
Optional
on
Transition
End
Capture
on
Transition
End
Capture
?:
TransitionEventHandler
<
Target
>
Optional
on
Volume
Change
on
Volume
Change
?:
GenericEventHandler
<
Target
>
Optional
on
Volume
Change
Capture
on
Volume
Change
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Waiting
on
Waiting
?:
GenericEventHandler
<
Target
>
Optional
on
Waiting
Capture
on
Waiting
Capture
?:
GenericEventHandler
<
Target
>
Optional
on
Wheel
on
Wheel
?:
WheelEventHandler
<
Target
>
Optional
on
Wheel
Capture
on
Wheel
Capture
?:
WheelEventHandler
<
Target
>
Optional
onfocusin
onfocusin
?:
FocusEventHandler
<
Target
>
Optional
onfocusin
Capture
onfocusin
Capture
?:
FocusEventHandler
<
Target
>
Optional
onfocusout
onfocusout
?:
FocusEventHandler
<
Target
>
Optional
onfocusout
Capture
onfocusout
Capture
?:
FocusEventHandler
<
Target
>
Modules
node_
modules/@fullcalendar/common/main
create
Element
JSX
node_
modules/@fullcalendar/core/main
node_
modules/@fullcalendar/daygrid/main
node_
modules/@fullcalendar/interaction/main
node_
modules/@fullcalendar/list/main
node_
modules/@fullcalendar/moment/main
node_
modules/@fullcalendar/timegrid/main
node_
modules/@melloware/coloris/dist/coloris
node_
modules/@types/chart.js
node_
modules/@types/downloadjs
node_
modules/@types/google.maps
node_
modules/@types/hammerjs
node_
modules/@types/inputmask
node_
modules/@types/jquery
node_
modules/@types/jqueryui
node_
modules/@types/js-
cookie
node_
modules/@types/quill
node_
modules/@types/raphael
node_
modules/autonumeric
node_
modules/cropperjs/types
node_
modules/jsplumb
node_
modules/moment-
timezone
node_
modules/moment/ts3.1-
typings/moment
node_
modules/print-
js/src
node_
modules/vis-
data/declarations
node_
modules/vis-
timeline/declarations
node_
modules/vis-
util/declarations
node_
modules/xss/typings/xss
src/
Prime
Faces
DOMAttributes
children
dangerously
Set
InnerHTML
on
Abort
on
Abort
Capture
on
Animation
End
on
Animation
End
Capture
on
Animation
Iteration
on
Animation
Iteration
Capture
on
Animation
Start
on
Animation
Start
Capture
on
Before
Input
on
Before
Input
Capture
on
Blur
on
Blur
Capture
on
Can
Play
on
Can
Play
Capture
on
Can
Play
Through
on
Can
Play
Through
Capture
on
Change
on
Change
Capture
on
Click
on
Click
Capture
on
Composition
End
on
Composition
End
Capture
on
Composition
Start
on
Composition
Start
Capture
on
Composition
Update
on
Composition
Update
Capture
on
Context
Menu
on
Context
Menu
Capture
on
Copy
on
Copy
Capture
on
Cut
on
Cut
Capture
on
Dbl
Click
on
Dbl
Click
Capture
on
Drag
on
Drag
Capture
on
Drag
End
on
Drag
End
Capture
on
Drag
Enter
on
Drag
Enter
Capture
on
Drag
Exit
on
Drag
Exit
Capture
on
Drag
Leave
on
Drag
Leave
Capture
on
Drag
Over
on
Drag
Over
Capture
on
Drag
Start
on
Drag
Start
Capture
on
Drop
on
Drop
Capture
on
Duration
Change
on
Duration
Change
Capture
on
Emptied
on
Emptied
Capture
on
Encrypted
on
Encrypted
Capture
on
Ended
on
Ended
Capture
on
Error
on
Error
Capture
on
Focus
on
Focus
Capture
on
Form
Data
on
Form
Data
Capture
on
Got
Pointer
Capture
on
Got
Pointer
Capture
Capture
on
Input
on
Input
Capture
on
Invalid
on
Invalid
Capture
on
Key
Down
on
Key
Down
Capture
on
Key
Press
on
Key
Press
Capture
on
Key
Up
on
Key
Up
Capture
on
Load
on
Load
Capture
on
Load
Start
on
Load
Start
Capture
on
Loaded
Data
on
Loaded
Data
Capture
on
Loaded
Metadata
on
Loaded
Metadata
Capture
on
Lost
Pointer
Capture
on
Lost
Pointer
Capture
Capture
on
Mouse
Down
on
Mouse
Down
Capture
on
Mouse
Enter
on
Mouse
Enter
Capture
on
Mouse
Leave
on
Mouse
Leave
Capture
on
Mouse
Move
on
Mouse
Move
Capture
on
Mouse
Out
on
Mouse
Out
Capture
on
Mouse
Over
on
Mouse
Over
Capture
on
Mouse
Up
on
Mouse
Up
Capture
on
Paste
on
Paste
Capture
on
Pause
on
Pause
Capture
on
Play
on
Play
Capture
on
Playing
on
Playing
Capture
on
Pointer
Cancel
on
Pointer
Cancel
Capture
on
Pointer
Down
on
Pointer
Down
Capture
on
Pointer
Enter
on
Pointer
Enter
Capture
on
Pointer
Leave
on
Pointer
Leave
Capture
on
Pointer
Move
on
Pointer
Move
Capture
on
Pointer
Out
on
Pointer
Out
Capture
on
Pointer
Over
on
Pointer
Over
Capture
on
Pointer
Up
on
Pointer
Up
Capture
on
Progress
on
Progress
Capture
on
Rate
Change
on
Rate
Change
Capture
on
Reset
on
Reset
Capture
on
Scroll
on
Scroll
Capture
on
Search
on
Search
Capture
on
Seeked
on
Seeked
Capture
on
Seeking
on
Seeking
Capture
on
Select
on
Select
Capture
on
Stalled
on
Stalled
Capture
on
Submit
on
Submit
Capture
on
Suspend
on
Suspend
Capture
on
Time
Update
on
Time
Update
Capture
on
Toggle
on
Touch
Cancel
on
Touch
Cancel
Capture
on
Touch
End
on
Touch
End
Capture
on
Touch
Move
on
Touch
Move
Capture
on
Touch
Start
on
Touch
Start
Capture
on
Transition
End
on
Transition
End
Capture
on
Volume
Change
on
Volume
Change
Capture
on
Waiting
on
Waiting
Capture
on
Wheel
on
Wheel
Capture
onfocusin
onfocusin
Capture
onfocusout
onfocusout
Capture
Generated using
TypeDoc